We are a team of proven and respected sound & music artists serving the video game and tech industries.
Through decades of combined experience on top-selling video games, we deftly create and deliver compelling sound and music that is delicious to the ears of our clients and their audiences.
With credits on over 300 games, our team has worked on some of the planet’s most popular and successful game franchises including Ratchet & Clank, Counterstrike, Call of Duty, Civilization, Honor of Kings, the Marvel franchise and many others.
In founding the company, Michael Bross, a leader with 25+ years of game development experience, searched for the world’s premiere sound design and music talent and brought them together under a unified effort.
Like you, team members have been on the frontlines through working at the biggest game publishers to deft indie studios. We understand how game development works.
Contact us to see why some of the world’s top game developers work with us.
Our Team
Michael Bross
Michael is an audio leader with 25 years experience in the video game industry. Garnering credits on over 200 titles, Michael has contributed to projects published and / or developed by Tencent, Valve, Sony, EA, Insomniac Games, Take 2, Wargaming and many others. He is the staple composer on the best-selling Ratchet & Clank series, a franchise which has sold over 33 million units. The visually-stunning Oddworld series has been propelled by his soundtracks for over a decade. He has also composed for Tencent's immensely popular Honor of Kings (also known as Arena of Valor), with 200 million players per month in China alone.
Sergey Phomin
With 14 years of audio experience in game development, Sergey is a sound design wizard. He held the post of audio director at Wargaming, Inc. for 4 years where he oversaw the audio team on the massively successful World of Tanks, with over 80 million players. His credits also include World of Warplanes, Heroes of Might & Magic V, Battle of Heroes, and Allods Online as well as a number of other titles. His passion for field recording matches his keen knowledge in audio implementation for games.
Jonathan van den Wijngaarden
Jonathan van den Wijngaarden is an award winning composer and audio director credited on over 40 titles across multiple platforms. He has written music for clients such as SONY COMPUTER ENTERTAINMENT, TENCENT, UBISOFT, ELECTRONIC ARTS, HASBRO, DISNEY and WARGAMING. In 2004 Jonathan started working in-house on his first title of which music was performed live by the Dutch Metropole Orchestra. Now with over 15 years of industry experience, Jonathan's work can be found in franchises such as the immensely popular Honor of Kings (aka Arena of Valor), World of Warplanes, the VR hit game Arizona Sunshine and its highly anticipated successor After the Fall. Growing up on electronic music, Jonathan developed a passion for synthesizers early on - resulting in electronic elements finding their way into most of the music he writes.
JuliE Moon
Julie Moon is a Bay Area composer / sound designer with recent contributions that include Stormland (Insomniac Games) and Breakwaters (Soaring Pixels). Her classical training in Seoul as a competition-winning pianist and studies in experimental music influence her compositional process. Moon has been commissioned by SFEMF (San Francisco Electronic Music Festival), Merce Cunningham Trust, Asian Art Museum, and SFMOMA's Open Space.
Eric Van amerongen
Eric Van Amerongen has a long and distinguished credit list as a senior sound designer with contributions to both the Ratchet & Clank and Oddworld series as well as Reigns, KingsRoad and Tiny Castles. His works spans consoles, PC, mobile and VR, and his experience with both Unity and Unreal give him the power to implement his sounds in a way that’s greatly impactful.
Services
Our company is a full service audio provider. What that means is that you get the benefit of simplicity and efficiency via one simple touch point for all your audio needs. Combine our artistry with our project management expertise and this powerful combination is a recipe for your success.
Music
Classically trained and savvy in all styles and forms, our music team has credits on top games. Need a 5-hour epic-fueled soundtrack? Done it. Or just one simple, eternally memorable tune? We’ve got it covered.
Sound Design (SFX)
Great games demand great sound design. Our experienced designers have created tens of thousands of sounds collectively and are prepared to produce a fresh, unified aesthetic across the experience you are developing.
Voice (VO)
Our relationships with a deep pool of acting talent allows us to give you a diversity of voices to choose. We record, edit and deliver final assets that you can drop directly into your game.
Leadership
Need a vision for the audio of your game? Don't know where to start? We have 2 highly qualified audio directors who can help you plan your next award-winning soundscape. Or maybe your game already has audio. Or you have an audio team that is passionate about what they do and they want to take their work to a higher level. Bring us onsite for a week, month or whatever you require and we'll help you focus the audio work in-progress.
Cutscenes & Trailers
That killer intro cutscene you just created for your game will become even more vibrant once we unleash our sonic artists upon it. From in-game cutscenes to trailers we can take you across the finish line with confidence.
Implementation
Making games is as much about software development as it is about making entertainment. Our team has a combined 30+ years working in-house with engineering, art, production and QA departments. With expertise in audio pipeline design from the ground up accompanied by fluid use of the latest game audio engines like Wwise or FMOD, we nerd out whenever we get our hands on Unity or Unreal.