Our Team
Michael Bross
Michael is an audio leader with 25 years experience in the video game industry. Garnering credits on over 200 titles, Michael has contributed to projects published and / or developed by Tencent, Valve, Sony, EA, Insomniac Games, Take 2, Wargaming and many others. He is the staple composer on the best-selling Ratchet & Clank series, a franchise which has sold over 33 million units. The visually-stunning Oddworld series has been propelled by his soundtracks for over a decade. He has also composed for Tencent's immensely popular Honor of Kings (also known as Arena of Valor), with 200 million players per month in China alone.
Sergey Phomin
With 14 years of audio experience in game development, Sergey is a sound design wizard. He held the post of audio director at Wargaming, Inc. for 4 years where he oversaw the audio team on the massively successful World of Tanks, with over 80 million players. His credits also include World of Warplanes, Heroes of Might & Magic V, Battle of Heroes, and Allods Online as well as a number of other titles. His passion for field recording matches his keen knowledge in audio implementation for games.
Jonathan van den Wijngaarden
Jonathan van den Wijngaarden is an award winning composer and audio director credited on over 40 titles across multiple platforms. He has written music for clients such as SONY COMPUTER ENTERTAINMENT, TENCENT, UBISOFT, ELECTRONIC ARTS, HASBRO, DISNEY and WARGAMING. In 2004 Jonathan started working in-house on his first title of which music was performed live by the Dutch Metropole Orchestra. Now with over 15 years of industry experience, Jonathan's work can be found in franchises such as the immensely popular Honor of Kings (aka Arena of Valor), World of Warplanes, the VR hit game Arizona Sunshine and its highly anticipated successor After the Fall. Growing up on electronic music, Jonathan developed a passion for synthesizers early on - resulting in electronic elements finding their way into most of the music he writes.
JuliE Moon
Julie Moon is a Bay Area composer / sound designer with recent contributions that include Stormland (Insomniac Games) and Breakwaters (Soaring Pixels). Her classical training in Seoul as a competition-winning pianist and studies in experimental music influence her compositional process. Moon has been commissioned by SFEMF (San Francisco Electronic Music Festival), Merce Cunningham Trust, Asian Art Museum, and SFMOMA's Open Space.
Eric Van amerongen
Eric Van Amerongen has a long and distinguished credit list as a senior sound designer with contributions to both the Ratchet & Clank and Oddworld series as well as Reigns, KingsRoad and Tiny Castles. His works spans consoles, PC, mobile and VR, and his experience with both Unity and Unreal give him the power to implement his sounds in a way that’s greatly impactful.